Core Compression
Spell Normal

Core Compression

  • Archetype:
  • Koa'ki Meiru

  • View:
  • 3139




Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.




 
 
AI Power Analysis
UtilityConfidence: Medium
41± 8/ 100
Power Score
Intrinsic 39
Deck 41

Core Compression — Power Evaluation

Final Score: 41 ± 8 · Confidence: Medium

  • Intrinsic: 39 · Deck: 41 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Core Compression converts a dead Koa'ki Meiru monster from hand into two cards, but only with Iron Core of Koa'ki Meiru also in hand, so its reliability depends on that pair being present. Its net card count is roughly even (it spends itself and one monster for two draws), so it earns mid-range resource and accessibility points rather than advantage points. It has no interaction, no material value, and no board impact, and the archetype lock keeps it out of most homes. The 3 sampled decks confirm it is a real, consistently run piece of the Koa'ki Meiru shell, not a high-power card.

Axis scores

Axis Score Evidence
Accessibility 55 Live when Iron Core of Koa'ki Meiru and a Koa'ki Meiru monster are both in hand; Iron Core co-occurs in 3 of 3 decks (observed, with the hand requirement inferred from text).
Combo & Conversion 40 Only a draw-2 effect with no recorded boards, so conversion is text-only (inferred).
Resource Economy 55 Spends itself and one monster for two draws, roughly even card count, but turns a dead monster into cards (verified from text, observed in 3 decks).
Effect & Interaction 5 No negation, removal, or disruption in its text (verified).
Material Utility 0 A Spell card that is never material and has no body value (verified from frame type).
Resilience & Flexibility 35 Hand-dependent with two hand cards required, so exposed to hand disruption; no recorded counterplay data (inferred).
Deck-Building Efficiency 45 One slot, copies averaging 2.33 across 3 decks, with a hard archetype lock (observed, plus verified text).

Calculation

Weight profile: Utility default profile (no clear single role); Recovery/Recursion recorded as secondary but not blended, since the card recovers nothing from the GY. Intrinsic ≈ 39, Deck ≈ 41, Meta = provisional. Modifiers: Archetype-locked cost (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns a dead Koa'ki Meiru monster into two cards
  • Cheap single slot with multiple copies run in sampled decks
  • Consistently included across both observed archetype homes

Weaknesses

  • Requires two specific hand cards to be live
  • No interaction, board presence, or material value
  • Archetype-locked, so it has no value outside Koa'ki Meiru

Counters / choke points

  • Hand disruption that takes either the Iron Core or the monster before activation (inferred)

Best use

Draw-2 refuel for dead Koa'ki Meiru monsters in hand. Decks: Koa'ki Meiru.

Evidence & gaps

  • Verified: Text: reveal Iron Core of Koa'ki Meiru in hand, discard one Koa'ki Meiru monster, then draw 2; Normal Spell with no ATK, DEF, or link stats; Legal in TCG, OCG, MasterDuel, and DuelLinks
  • Observed: Present in 3 of 3 sampled decks, 2.33 copies on average; Iron Core of Koa'ki Meiru and Core Transport Unit co-occur in 3 of 3 decks
  • Inferred: Needs both Iron Core and a Koa'ki Meiru monster in hand to be live; Hand-dependent, so exposed to hand disruption
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion inferred from a 3-deck sample only no banlist token; assumed 3 copies (unlimited)











https://metaduelist.com/
Top